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Showing posts from February, 2022

One of Virginia Shea's 10 Rules for Netiquette (and my own observation)

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 This is my personal example of my observation of Virginia Shea's 10 rules in action. I am going to talk about examples in gaming/streaming industry. Currently I am not a gamer anymore, but several years ago I was actively playing videogames as well as watching streams. The games I was playing included League of Legends, Hearthstone, Call of Duty, CS and some more and I watched gamers streaming them. Watching game streams led me to a conclusion, that there are basically two main behaviors of streamers - either they are polite and respectful or totally unbearable from a social perspective. It was hard to find somebody somewhere in the middle. When I found about Virginia Shea's 10 rules for netiquette, I noticed that first ones generally follow all the 10 rules, whereas second  often break all of them - they swear, ignore other players privacy and bring negative to game. But I will focus on one rule and try to explain how those who follow the netiquette and those who don't di

New media and its influence on traditional media - a positive and a negative example

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Today's blog is going to be about new media and its influence on a traditional media. The supreme goal would have been to find the most positive and the most negative influence of new social media on a traditional one, but I sincerely think this is a bit too hard. I think many people involved in marketing and students studying it, wrote hundreds of pages trying to answer this question. So to make life easier for myself, I am just going to simply provide two examples - one with negative and one with positive influence. As a simple remainder here are some examples of traditional media - television advertisements, radio advertising, print advertising, direct mail advertisements, billboards and off-site signs, cold calling, door-to-door sales, banner ads and so on. As for new media, it includes Search engine optimization, pay-per-click advertising, content marketing, social media, email marketing and some others [1]. Is traditional media a rudiment? [2] Positive influence New media is

Two technologies - one greatly suffered from the internet and the other easily living along with it

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Today I will talk about two technologies. One of them became significantly overtaken by the internet and the other gaining advantage from it.  Fax- technology widely replaced by the internet I think it is really impossible to find a technology, which became totally vanished by an internet. But you can find technologies, which suffered the most from it. Their whole existence was significant at some point, but in case of several technologies, there was a chance, that internet could easily replace them. One of those is fax - technology which could be totally replaced by the internet. Surely, fax is still widely used, but its popularity is falling, especially compared to the e-mailing system. Fax meme [1] Interestingly enough, seeming quite modern, fax main principle comes from the 19th century. Invented back in 1843 by Alexander Bain, the "Electric Printing Telegraph" was the world's first faxing device [2]. But if we consider what we nowadays call a fax - it is a actually u

Three technologies from different decades that I have witnessed and with different destinies - a failure, a success and not yet defined

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This blog will be about three IT technologies of different eras and with different level of success. First, being a total disaster from the mid 1990's, second a total success from the 2000's and the last technology that is a new technology from the late 2010's and is not yet either a failure or a success, but I personally am very exited about it and would love to see it becoming something big. 1990's From this era, I would like to mention a technology, which was a big failure. It is called Microsoft Bob released in 1995. Microsoft BOB is a Windows 3.1 graphical shell intended for novice users[1]. Bob was an example of “social interface” concepts. Basically, instead of typical desktop interface, a user would have a house with different rooms, where all the desktop applications are stored and visualized - a calendar on a table would show current date and a clock on a wall would show current time. It also had a helper, who gave advice and walked through the steps of runnin